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eBook Lectures: Game Development

AUTHOR Maxwell Chandler, Heather
PUBLISHER Jones & Bartlett Publishers (11/16/2009)
PRODUCT TYPE Video (Paperback)

Description
Part Of Te Ebook Lecture Series Designed For Mastery Of Subjects Through Self-Study Without The Use Of Printed Books, These Full-Length Lectures Provide General Information On The Game Development Process Using Microsoft?Powerpoint Slides And Screenshots From Software Applications Or The WWW. The Lectures Are Geared Towards Students Who Are Learning About Game Production And How Games Are Made From Concept To Release. The Lectures Provide A Broad Overview On The Game Development Process, Including Pre-Production, Production, Testing, And Code Release, And Information On How Game Developers, Publishers, Marketing, Sales, And PR All Work Together To Release A Game. Each Of The Five Lectures Is Approximately Fifty Minutes Long. Lectures On Key Game Development Concepts Recorded On DVD Microsoft? Powerpoint Slides Integrated Throughout Lectures All Lectures Recorded By University Instructors Topics Include: Game Industry Overview. Role Of The Publisher. Role Of The Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.
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Product Format
Product Details
ISBN-13: 9780763776350
ISBN-10: 0763776351
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
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Carton Quantity: 1
Country of Origin: US
Subject Information
BISAC Categories
Computers | Software Development & Engineering - General
Computers | Computer Science
Computers | Interactive & Multimedia
Dewey Decimal: 794.81
Descriptions, Reviews, Etc.
annotation
Designed for mastery of subjects through self-study without the use of printed books, these full-length lectures and training sessions enable students to watch and listen to instructors as they cover key topics using Microsoft PowerPoint slides and screenshots from software applications or the Web. Each of the five lectures on this DVD is approximately 50 minutes long.
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publisher marketing
Part Of Te Ebook Lecture Series Designed For Mastery Of Subjects Through Self-Study Without The Use Of Printed Books, These Full-Length Lectures Provide General Information On The Game Development Process Using Microsoft?Powerpoint Slides And Screenshots From Software Applications Or The WWW. The Lectures Are Geared Towards Students Who Are Learning About Game Production And How Games Are Made From Concept To Release. The Lectures Provide A Broad Overview On The Game Development Process, Including Pre-Production, Production, Testing, And Code Release, And Information On How Game Developers, Publishers, Marketing, Sales, And PR All Work Together To Release A Game. Each Of The Five Lectures Is Approximately Fifty Minutes Long. Lectures On Key Game Development Concepts Recorded On DVD Microsoft? Powerpoint Slides Integrated Throughout Lectures All Lectures Recorded By University Instructors Topics Include: Game Industry Overview. Role Of The Publisher. Role Of The Developer. Game Development Teams. Pre-Production. Game Production Cycle. Production. Testing. Post-Production. Marketing, Sales, PR, Operations. Legal. Localization.
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Author: Maxwell Chandler, Heather
Heather Maxwell Chandler (Cary, NC) is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides contract services to developers, publishers, and vendors. Since joining the industry in 1996, she's contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook and The Game Localization Handbook, and developed curriculums for Art Institute - Pittsburgh and Westwood College.
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List Price $73.95
Your Price  $51.03
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