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STEM Education Series: Learn to write a very simple shoot'em up game: Using Game Maker Studio V2

AUTHOR Tomorrowskills, Hobbypress; Yu, Chak Tin
PUBLISHER Independently Published (05/28/2020)
PRODUCT TYPE Paperback (Paperback)

Description
This book covers Game Maker Studio V2. Using GM Studio, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.Game Maker Studio is a very special game engine because it is a hybrid drag-and-drop and scripting platform - it does not rely solely on drag drop. There are places where scripting is necessary to get things done. Scripting is more complicated but is way more flexible and powerful. The beautiful thing here is that you do not write script from ground zero to produce a game. You use drag and drop to produce the basic structure of your game, then use very simple scripts to give the finishing touch. Our demo material includes scripts, to show you minimum degree of scripting to achieve our purposes.
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Product Format
Product Details
ISBN-13: 9798647875570
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
More Product Details
Page Count: 70
Carton Quantity: 58
Product Dimensions: 8.50 x 0.15 x 11.00 inches
Weight: 0.41 pound(s)
Country of Origin: US
Subject Information
BISAC Categories
Education | Computers & Technology
Education | Schools - Levels - Elementary
Descriptions, Reviews, Etc.
publisher marketing
This book covers Game Maker Studio V2. Using GM Studio, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book is an easy-read that tries to get you started real quick. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.Game Maker Studio is a very special game engine because it is a hybrid drag-and-drop and scripting platform - it does not rely solely on drag drop. There are places where scripting is necessary to get things done. Scripting is more complicated but is way more flexible and powerful. The beautiful thing here is that you do not write script from ground zero to produce a game. You use drag and drop to produce the basic structure of your game, then use very simple scripts to give the finishing touch. Our demo material includes scripts, to show you minimum degree of scripting to achieve our purposes.
Show More
Paperback