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Local-Global Coupling in Evolutionary Strategy Games

AUTHOR Ghoneim, Ayman
PUBLISHER LAP Lambert Academic Publishing (05/10/2009)
PRODUCT TYPE Paperback (Paperback)

Description
Strategy games are said to distill the key elements of interactions between real-world entities - one of the challenges lies in determining the mapping of complex real life situation dynamics to that of a certain game. In this study, we introduced two evolutionary models to investigate the interplay between local and global dynamics, where local dynamics are represented by locally pairwise interactions. In the mixed game model, the global dynamics are modelled by an interaction on the population level, while modelled by a globally shared information in the information sharing model. Furthermore, we address the question of whether games - with different dynamics - have unique signatures (footprints) that can be used in recognizing and differentiating among them. We showed that by building winning networks between players, and determining network motifs of these winning networks, we can obtain motifs' counts signals that are consistent along the evolutionary path of the games, and sufficient to categorize and recognize the game's utility matrix used by the players.
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Product Details
ISBN-13: 9783838301068
ISBN-10: 3838301064
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: English
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Page Count: 136
Carton Quantity: 58
Product Dimensions: 6.00 x 0.32 x 9.00 inches
Weight: 0.46 pound(s)
Country of Origin: US
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Computers | General
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Strategy games are said to distill the key elements of interactions between real-world entities - one of the challenges lies in determining the mapping of complex real life situation dynamics to that of a certain game. In this study, we introduced two evolutionary models to investigate the interplay between local and global dynamics, where local dynamics are represented by locally pairwise interactions. In the mixed game model, the global dynamics are modelled by an interaction on the population level, while modelled by a globally shared information in the information sharing model. Furthermore, we address the question of whether games - with different dynamics - have unique signatures (footprints) that can be used in recognizing and differentiating among them. We showed that by building winning networks between players, and determining network motifs of these winning networks, we can obtain motifs' counts signals that are consistent along the evolutionary path of the games, and sufficient to categorize and recognize the game's utility matrix used by the players.
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Paperback