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Igrovaya Obuchayushchaya Programma Labirint Znaniy

AUTHOR Troyanovskiy Vladimir; Zapevalina Alena
PUBLISHER LAP Lambert Academic Publishing (08/23/2012)
PRODUCT TYPE Paperback (Paperback)

Description
Provodimaya v Rossii reforma obrazovaniya vydvigaet novye trebovaniya k organizatsii uchebnogo protsessa, v tom chisle, po primeneniyu aktivnykh, igrovykh i interaktivnykh form provedeniya zanyatiy. Opisyvaemaya igrovaya obuchayushchaya programma "Labirint znaniy" napravlena na realizatsiyu etikh trebovaniy. Sokhranyaya privlekatel'nuyu vneshnyuyu atributiku i obshchie elementy organizatsii igrovoy programmy, avtory vveli v programmu sredstva dlya formirovaniya znaniy v ramkakh nekotoroy sistemnoy ierarkhii, gde put' k konechnoy tseli mozhet potrebovat' ryada otvetvleniy dlya popolneniya znaniy. Razrabotka programm - vazhnyy samostoyatel'nyy razdel znaniy i IT-tekhnologiy. V vuzakh programmirovaniyu uchat v ramkakh spetsial'nosti "Programmnoe obespechenie vychislitel'noy tekhniki i avtomatizirovannykh sistem." Oformlenie vypusknykh rabot budushchikh programmistov - neprostoy samostoyatel'nyy etap ikh stanovleniya. Poetomu dannaya kniga, kotoraya soderzhit "Tekhnicheskoe zadanie" na razrabotku programmy, vypolnennoe v sootvetstvii s trebovaniyami ESPD, "Poyasnitel'nuyu zapisku" real'nogo diplomnogo proekta i kadry Prezentatsii pri zashchite proekta, mozhet sluzhit' svoeobraznym uchebnym posobiem dlya studentov starshikh kursov tekhnicheskikh vuzov i ikh rukovoditeley.
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Product Details
ISBN-13: 9783659198052
ISBN-10: 3659198056
Binding: Paperback or Softback (Trade Paperback (Us))
Content Language: Russian
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Page Count: 260
Carton Quantity: 32
Product Dimensions: 6.00 x 0.59 x 9.00 inches
Weight: 0.85 pound(s)
Country of Origin: US
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Computers | General
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Provodimaya v Rossii reforma obrazovaniya vydvigaet novye trebovaniya k organizatsii uchebnogo protsessa, v tom chisle, po primeneniyu aktivnykh, igrovykh i interaktivnykh form provedeniya zanyatiy. Opisyvaemaya igrovaya obuchayushchaya programma "Labirint znaniy" napravlena na realizatsiyu etikh trebovaniy. Sokhranyaya privlekatel'nuyu vneshnyuyu atributiku i obshchie elementy organizatsii igrovoy programmy, avtory vveli v programmu sredstva dlya formirovaniya znaniy v ramkakh nekotoroy sistemnoy ierarkhii, gde put' k konechnoy tseli mozhet potrebovat' ryada otvetvleniy dlya popolneniya znaniy. Razrabotka programm - vazhnyy samostoyatel'nyy razdel znaniy i IT-tekhnologiy. V vuzakh programmirovaniyu uchat v ramkakh spetsial'nosti "Programmnoe obespechenie vychislitel'noy tekhniki i avtomatizirovannykh sistem." Oformlenie vypusknykh rabot budushchikh programmistov - neprostoy samostoyatel'nyy etap ikh stanovleniya. Poetomu dannaya kniga, kotoraya soderzhit "Tekhnicheskoe zadanie" na razrabotku programmy, vypolnennoe v sootvetstvii s trebovaniyami ESPD, "Poyasnitel'nuyu zapisku" real'nogo diplomnogo proekta i kadry Prezentatsii pri zashchite proekta, mozhet sluzhit' svoeobraznym uchebnym posobiem dlya studentov starshikh kursov tekhnicheskikh vuzov i ikh rukovoditeley.
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Paperback