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Computer Graphics Programming in OpenGL with Java

AUTHOR Gordon, V. Scott; Clevenger, John L.
PUBLISHER Mercury Learning and Information (10/08/2021)
PRODUCT TYPE Hardcover (Hardcover)

Description
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.

FEATURES

  • Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh

  • Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example

  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)

  • Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble

  • Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders

  • Explains how to optimize code with tools such as Nvidia's Nsight debugger

  • Includes companion files with code, object models, figures, and more.

The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
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Product Format
Product Details
ISBN-13: 9781683927365
ISBN-10: 1683927362
Binding: Hardback or Cased Book (Sewn)
Content Language: English
Edition Number: 0003
More Product Details
Page Count: 516
Carton Quantity: 0
Product Dimensions: 7.09 x 1.34 x 9.06 inches
Weight: 2.85 pound(s)
Feature Codes: Price on Product
Country of Origin: US
Subject Information
BISAC Categories
Computers | Languages - C++
Computers | Programming - Open Source
Computers | Software Development & Engineering - Computer Graphics
Descriptions, Reviews, Etc.
publisher marketing
This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.

FEATURES

  • Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh

  • Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example

  • Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)

  • Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble

  • Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders

  • Explains how to optimize code with tools such as Nvidia's Nsight debugger

  • Includes companion files with code, object models, figures, and more.

The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.
Show More
List Price $89.95
Your Price  $64.76
Hardcover