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Exploratory Programming for the Arts and Humanities (Out of print)

AUTHOR Montfort, Nick
PUBLISHER MIT Press (04/08/2016)
PRODUCT TYPE Hardcover (Hardcover)

Description
A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.

This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential--its facility to create new kinds of artworks and to probe data for new ideas.

The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of "free projects," intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated--how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.

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Product Format
Product Details
ISBN-13: 9780262034203
ISBN-10: 0262034204
Binding: Hardback or Cased Book (Sewn)
Content Language: English
More Product Details
Page Count: 328
Carton Quantity: 12
Product Dimensions: 7.20 x 0.80 x 9.00 inches
Weight: 1.50 pound(s)
Feature Codes: Bibliography, Index, Price on Product
Country of Origin: US
Subject Information
BISAC Categories
Computers | Programming - General
Computers | Design, Graphics & Media - General
Grade Level: College Freshman and up
Dewey Decimal: 005.1
Library of Congress Control Number: 2015038397
Descriptions, Reviews, Etc.
publisher marketing
A book for anyone who wants to learn programming to explore and create, with exercises and projects to help the reader learn by doing.

This book introduces programming to readers with a background in the arts and humanities; there are no prerequisites, and no knowledge of computation is assumed. In it, Nick Montfort reveals programming to be not merely a technical exercise within given constraints but a tool for sketching, brainstorming, and inquiring about important topics. He emphasizes programming's exploratory potential--its facility to create new kinds of artworks and to probe data for new ideas.

The book is designed to be read alongside the computer, allowing readers to program while making their way through the chapters. It offers practical exercises in writing and modifying code, beginning on a small scale and increasing in substance. In some cases, a specification is given for a program, but the core activities are a series of "free projects," intentionally underspecified exercises that leave room for readers to determine their own direction and write different sorts of programs. Throughout the book, Montfort also considers how computation and programming are culturally situated--how programming relates to the methods and questions of the arts and humanities. The book uses Python and Processing, both of which are free software, as the primary programming languages.

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Author: Montfort, Nick
Nick Montfort is Associate Professor of Digital Media at MIT. He is the coauthor of "10 PRINT CHR$(205.5+RND(1)); GOTO 10" and "Racing the Beam: The Atari Video Computer System", the coeditor of "The New Media Reader", and the author of "Twisty Little Passages: An Approach to Interactive Fiction", all published by the MIT Press.
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Your Price  $40.00
Hardcover